This website will feature weekly essays, so keep an eye out for new essays some time at the beginning of next week.
In the meantime, here’s a preview of what I’m working on:
The media likes to talk about growing violence in video games as being both a cause and a reflection of violence in American society. The most often cited examples of violent video games include the Grand Theft Auto series and DOOM. Those games are not shy with wanton destruction, so when we see games like that, we immediately recognize them as violent.
But about the rare games that render violence in an abstract form? What if the violence isn’t immediately recognizable as violence? What does that type of game say about our society?
In my next piece, “On Abstract Violence: How We View Society in Pixels,” I will discuss two games that are not outwardly violent, but capture the essence of human conflict in deep and subtle ways.